PENNY SHARP

subD's...polys...& nurbs...














Home | portraits...& commissions... | subD's...polys...& nurbs... | pencils...pens...& crayons... | community art... | waste disposal... | chosen links... | list of services...





 
 
Here are some stills from 'Social Insecurity' my final year animation for my MPhil in 2003. The whole animation runs for 3mins 20 secs.
Further down are stills from 'GURN' which is a more experimental linear piece playing with the relationships between 2D and 3D.
 
 

jk1.jpg
Mr. Krappe, the Dole Officer in Social Insecurity

gy5.jpg
Gwen Yurkin, the unemployed artist in Social Insecurity




























inspirations

the muppet show, angela anaconda, spitting image, nightmare before christmas, creature comforts, the fabulous furry freak brothers

...the artist is under an obligation to create something which goes beyond the careful manufacture of a carbon copy of natural forms and movements ... the value of the artistic excersise starts when the artist puts pencil to paper and begins the fabrication of a world which he/she alone creates...






The dole is designed to break your spirit....it does this in a number of ways....

after years of studying, with no money left to support herself and her cats, Gwen Yurkin finally decides to visit her local job centre to see if they may be able to find that elusive job for her....

jk13.jpg

fill out these forms, in BLOCK CAPITALS!

Art is not an occupation, Mrs Gherkin!!!

Mr. Krappe, the Benefits Officer, likes to do his job swiftly and efficiently. He does not take kindly to those who don't know, or blatently won't follow the rules...
 
As it turns out, Miss Gwen Yurkin is unaware of Mr. Krappe's rules and she tries to explain the rules that she was brought up to believe in......NOT a good move!!!

gy6.jpg

The characters in Social Insecurity were built in subD with NURBS for eyes, and the office environment was built entirely in polys. Both the characters and the environment were textured using the same kind of hand pencil drawings which were scanned in and applied. The whole animation lasts 3mins 20secs and was based upon the research of 2-D and 3-D lip-sync techniques.
 
Modelling, rigging, texturing and animating was carried out using Maya 4.5, the final renders were composited together using Shake 2.5 and audio was added with Pro-Tools. The final version was recorded onto Beta SP.

Click here to find link to animation

 
 
Here are some stills from 'GURN'.
 
'GURN' was a project exploring the relationships between 2-D and 3-D perceptions of 2-D and 3-D objects.
The piece runs for 1min 40secs with a looped feel to both the visuals and the audio. However, each loop is slightly different from the previous one, in that; the voice may be a different person and the visuals may have changed from 2-D to 3-D, vice versa, or even somewhere disturbingly inbetween, like 2-and-a-half-D.

2d3dexperi.jpg




























HOME
NEXT PAGE
PREVIOUS PAGE